Mirumoto Daredemo

Description:

School/Rank: Mirumoto Taoist Swordsman/1
Insight: 127

Honor: 5.5
Glory:
Status:

Earth 2
Stamina 2
Willpower 2
Air 2
Reflexes 4
Awareness 2
Fire 2
Agility 3
Intelligence 2
Water 2
Strength 3
Perception 2
Void 3
Skill Name Rank Trait Roll (Emphases) and Mastery Abilities
Iajutsu 3 Ref 6k4 (Focus) Readying Katana is a Free action
Jiujutsu 3 Agi 7k4 (Grappling) +1k0 unarmed damage
Kenjutsu 3 Agi 9k4 (Katana) +1k0 damage
Athletics 1 Str 3k2
Defense 1 Ref 5k4
Lore (Theology) 1 Int 3k2
Meditation 1 Void 4k3
Ninjutsu 2 Agi 8k4
Etiquette 1 Awa 3k2 (Courtesy)
Investigation 1 Per 3k2
NOTE: All AGI skills are +1k1 due to Ancestor (Mirumoto). School AGI skills are +3k1 instead. These numbers are included in the above rolls
Initiative
Insight Rank/Reflexes 5k4
Modifiers None
Armor TN (Ref*5)+5
Type/Bonus
Reduction 3
Current TN 25
Armor
TN Bonus
Quality
Notes

Total Wounds: 38

Wound Level TN Mod Penalties Total
Healthy None 10
Nicked (+3) 4
Grazed (+5) 4
Hurt (+10) 4
Injured (+15) 4
Crippled (+20) 4
Down (+40) 4
Out 4
Note: Characters must spend Void to act at “Down” and cannot act at “Out”
School Techniques
Technique Name Effect
Aligned with the Elements Gain reduction equal to school rank +2
Aligned with the Elements +1k0 to all sword damage
Weapon Attack Roll Damage Roll Bonus Notes
Katana 9k4 8k2 Damage includes +1k0 from School and +1k0 from Mastery
Wakizashi 9k4 7k2 Same as Katana notes
Tanto 4k4 4k1 Unskilled
Healing
(STAx2) + Insight Rank) 5
Modifiers 0
Total 5

Publicly-Known Advantages

Advantage Name Level Cost Notes
Ancestor (Mirumoto) N/A 9 +1k1 to Agility skills, +3k1 if it’s a school skill

Publicly-Known Disadvantages

Disadvantage Name Level Cost Notes
Bitter Betrothal N/A 2

Mirumoto Daredemo

The Winds of Time Gamethyme stultzies9